![]() ![]() In it, the main character must escape the clutches of an alien spaceship after getting abducted - referencing the iconic first episode.īut the next game should double down on this and send players into space, featuring wild planets from the show, while referencing other forms of media. The Stick of Truth also has some small sci-fi sections, giving us a small taste of what the next entry might be like. The new game should give players a chance to revisit this planet, where the language is nearly identical to English, only all nouns are “Marklar.” Another one, “Starvin’ Marvin in Space,” sends the group of boys to a distant planet called Marklar to save starving Ethiopians. ![]() The aliens deem cows to be the most intelligent life forms on Earth, subsequently leading to the humans’ survival (with the exception of Kenny, of course).īut this isn’t the only episode to feature sci-fi themes. In it, the town of South Park gets invaded by aliens and Cartman gets abducted, though things don’t unfold how you’d expect. South Park has a rich history with this particular theme, dating back to the very first episode from 1997, “ Cartman Gets an Anal Probe.” Leaning into sci-fi wouldn’t just be an easy win in terms of parody, but it would also open up the doors for references to some of the series’ most beloved stories and characters. Something about this system feels less fair than similar games and I believe it has to do with how I upgrade cards.The first episode of the series, titled Cartman Gets an Anal Probe focuses on aliens. Each locker will contain some type of reward, either coins, PvP tickets, item cards needed to upgrade my characters or a character card. I can choose three lockers out of eight and spend in-game cash to open more. Instead, beating stages or winning PvP matches gives me random prizes from South Park Elementary lockers. Choosing not to follow the example set by competing games, it opts out of giving players multiple loot boxes/card parks to unlock overtime with PvP wins. The economy of Phone Destroyer is just awful. Most battles I win don’t seem to involve a strategy beyond letting my opponent play their cards first and hoping those immediately available for play in my deck can wipe them out. Dogpoo is no longer the unstoppable killing machine he once was. There are also wildly overpowered cards that can wipe the floor with a good chunk of my team, though there clearly have been some balance patches since launch. While I know which cards in my deck will go straight for the kill against my opponent’s avatar, it can be hard to gauge if that character’s path will trigger defense from an opposing character. ![]() The size of the characters, as well as the perspective of the arena, tends to water down any significant strategies. Anytime Skankhunt42 shows up in the group chat is a gift. The script here is genuinely funny and has great references to recent and classic South Park jokes. Everything starts out with a Cowboys and Indians motif, but it doesn’t stay that way for long. Each stage is a short, auto-scrolling beat-’em-up that has me using my character cards to summon South Park residents onto the field of battle to take on the generic enemies that come my way. The campaign is, in its simplicity, pretty entertaining. Stretching several episodes composed of a few stages each, the campaign brings the South Park style and humor to my phone with a storyline that sees me as the new kid in town who is a whiz with his phone. The other half simply drives me out of my mind. And yet, when it tries to differentiate itself from the competition, it shows just how shallow an experience it can be. It has all the ingredients to be another addictive free-to-play mobile game. South Park: Phone Destroyer should be better. ![]()
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